| Patterns - | (Software Engineering) a stylized description or characterization of a software problem or capability and/or the manner in which a solution to the problem or capability may be characterized, applied, and implemented |
| Processing narrative - | (Software Engineering) a natural language description of a model (program component) |
| Project Plan - | (Software Engineering) a description of the management approach for a project |
| Project scope - | (Software Engineering) a statement of basic requirements of the software to be built |
| Scheduling - | (Software Engineering) the activity that lays out a timeline for work to be conducted on a project |
| Scope - | (Software Engineering) a bounded statement of what must be accomplished |
| Software engineering - | (Software Engineering) a discipline that encompasses the process associated with software development, the methods used to analyze, design and test computer software, the management techniques associated with the control and monitoring of software projects and the tools used to support process, methods, and techniques. |
| Software Requirements Specification - | (Software Engineering) a deliverable that describes all data, functional and behavioral requirements, all constraints, and all validation requirements for software |
| Test plan and procedure - | (Software Engineering) a description of testing strategy and tactics |
| Time-boxing - | (Software Engineering) a project scheduling and control technique that establishes time boundaries for the completion of a specific project task |