| Classic life cycle - | (Software Engineering) a linear, sequential approach to process modeling |
| Component reuse - | (Software Engineering) the ability to reuse a portion of a model, source code, test case, etc. |
| CRC (class-responsibility-collaborator) modeling - | (Software Engineering) an object-oriented modeling method that identifies and organizes classes are are relevant to a system |
| Data design - | (Software Engineering) an activity that translates the data model developed during analysis into implementable data structures |
| Data flow diagram (DFD) - | (Software Engineering) a modeling notation that represents a functional decomposition of a system |
| Data modeling - | (Software Engineering) an analysis method that models data objects and their relationships |
| Design - | (Software Engineering) an activity that translates the requirements model into a more detailed model that is the guide to implementation of the software |
| Extreme programming - | (Software Engineering) an agile process model that emphasizes scenario-based planning, incremental delivery, refactoring, pair programming and continuous testing. |
| Object-oriented design (OOD) - | (Software Engineering) a technique for translating the OOA model into an implementation model |
| OCL (Object Constraint Language) - | (Software Engineering) a supplement to UML, this formal language allows a software engineer to construct unambiguous statements about the characteristics of various design model elements |