Structured programming - (Software Engineering) a design method that limited design constructs to only three basic forms and constrains program flow for better quality
System engineering - (Software Engineering) focuses on the analysis and design of all elements of a complete product, service, or technology for the transformation of information or control
Task set - (Software Engineering) a collection fo software engineering tasks that are required to complete an activity or action that is part of a software process framework
Test case design - (Software Engineering) a set of techniques for deriving effective test cases
Time-boxing - (Software Engineering) a project scheduling and control technique that establishes time boundaries for the completion of a specific project task
Tools - (Software Engineering) application software used to perform software engineering tasks (e.g., design tools, testing tools); see also CASE tools
UML (Unified Modeling Language) - (Software Engineering) a comprehensive diagrammatic notation for the analysis and design of software
Unit testing - (Software Engineering) part of the testing strategy that focuses on tests to individual program components
Usability - An informal measure of the ease with which a user interface can be learned and applied with efficiency and without errors
Use-case - (Software Engineering) a written description that defines a very specific interaction between a user and a system, often (but not always) written in the form of a usage scenario
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