| Structured programming - | (Software Engineering) a design method that limited design constructs to only three basic forms and constrains program flow for better quality |
| System engineering - | (Software Engineering) focuses on the analysis and design of all elements of a complete product, service, or technology for the transformation of information or control |
| Task set - | (Software Engineering) a collection fo software engineering tasks that are required to complete an activity or action that is part of a software process framework |
| Test case design - | (Software Engineering) a set of techniques for deriving effective test cases |
| Time-boxing - | (Software Engineering) a project scheduling and control technique that establishes time boundaries for the completion of a specific project task |
| Tools - | (Software Engineering) application software used to perform software engineering tasks (e.g., design tools, testing tools); see also CASE tools |
| UML (Unified Modeling Language) - | (Software Engineering) a comprehensive diagrammatic notation for the analysis and design of software |
| Unit testing - | (Software Engineering) part of the testing strategy that focuses on tests to individual program components |
| Usability - | An informal measure of the ease with which a user interface can be learned and applied with efficiency and without errors |
| Use-case - | (Software Engineering) a written description that defines a very specific interaction between a user and a system, often (but not always) written in the form of a usage scenario |