Time-boxing - |
(Software Engineering) a project scheduling and control technique that establishes time boundaries for the completion of a specific project task |
Tools - |
(Software Engineering) application software used to perform software engineering tasks (e.g., design tools, testing tools); see also CASE tools |
Total quality management - |
(Software Engineering) a company commitment to develop a process that achieves high quality product and customer satisfaction |
UML (Unified Modeling Language) - |
(Software Engineering) a comprehensive diagrammatic notation for the analysis and design of software |
Unified process - |
(Software Engineering) a "use-case driven, architecture-centric, iterative and incremental" software process that emphasizes the use of UML notation |
Unit testing - |
(Software Engineering) part of the testing strategy that focuses on tests to individual program components |
Use-case - |
(Software Engineering) a written description that defines a very specific interaction between a user and a system, often (but not always) written in the form of a usage scenario |
User - |
(Software Engineering) the person who actually used to software or the product that has software embedded within it |
User hierarchy - |
(Software Engineering) a hierarchical representation of the categories of users that will interact with any type of software |
User-story - |
(Software Engineering) a usage scenario that is used as part of Extreme programming |