Patterns - |
(Software Engineering) a stylized description or characterization of a software problem or capability and/or the manner in which a solution to the problem or capability may be characterized, applied, and implemented |
Portability - |
(Software Engineering) the ability to transport software from one target environment to another |
Preliminary design - |
(Software Engineering) creates representation of the data and architecture |
Process framework - |
(Software Engineering) a relatively small set of fundamental software engineering activities that define a software process |
Productivity - |
(Software Engineering) work output per unit time |
Project planning - |
(Software Engineering) the activity that creates the Project Plan |
Project risks - |
(Software Engineering) the set of potential project problems or occurrences that may cause the project to fail |
Project tracking - |
(Software Engineering) the activity that enables a manager to understand the status of a project |
Project control - |
(Software Engineering) the control of quality and change |
Prototyping - |
(Software Engineering) the creation of a mock-up of an application |