| Patterns - | (Software Engineering) a stylized description or characterization of a software problem or capability and/or the manner in which a solution to the problem or capability may be characterized, applied, and implemented |
| Portability - | (Software Engineering) the ability to transport software from one target environment to another |
| Preliminary design - | (Software Engineering) creates representation of the data and architecture |
| Process framework - | (Software Engineering) a relatively small set of fundamental software engineering activities that define a software process |
| Productivity - | (Software Engineering) work output per unit time |
| Project planning - | (Software Engineering) the activity that creates the Project Plan |
| Project risks - | (Software Engineering) the set of potential project problems or occurrences that may cause the project to fail |
| Project tracking - | (Software Engineering) the activity that enables a manager to understand the status of a project |
| Project control - | (Software Engineering) the control of quality and change |
| Prototyping - | (Software Engineering) the creation of a mock-up of an application |