Interface design - (Software Engineering) a software engineering action that establishes the structure and workflow for a user interface; follows three "golden rules:" place the user in control, reduce the user's memory leoad, make the interface consistent.
Line-of-code metrics - (Software Engineering) measures of quality or productivity that are normalized using lines of code produced
Make-buy decision - (Software Engineering) determining whether software should be built internally, acquired, contracted or built from reusable components
Modular design - (Software Engineering) a design approach that stresses modularity
Modularity - (Software Engineering) an attribute of a design that leads to the creation of high quality program components
Navigation analysis - (Software Engineering) a Web engineering action that establishes how a user will navigate between various elements (e.g., content, functions) of a WebApp
Object-oriented - (Software Engineering) an approach to software development that makes use of a classification approach and packages data and processing together
Object-oriented analysis (OOA) - (Software Engineering) a technique for defined classes of objects, their relationships and basic structure
Object-oriented design (OOD) - (Software Engineering) a technique for translating the OOA model into an implementation model
Objects - (Software Engineering) a named element of the problem domain containing data and processing
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