| Interface design - | (Software Engineering) a software engineering action that establishes the structure and workflow for a user interface; follows three "golden rules:" place the user in control, reduce the user's memory leoad, make the interface consistent. |
| Line-of-code metrics - | (Software Engineering) measures of quality or productivity that are normalized using lines of code produced |
| Make-buy decision - | (Software Engineering) determining whether software should be built internally, acquired, contracted or built from reusable components |
| Modular design - | (Software Engineering) a design approach that stresses modularity |
| Modularity - | (Software Engineering) an attribute of a design that leads to the creation of high quality program components |
| Navigation analysis - | (Software Engineering) a Web engineering action that establishes how a user will navigate between various elements (e.g., content, functions) of a WebApp |
| Object-oriented - | (Software Engineering) an approach to software development that makes use of a classification approach and packages data and processing together |
| Object-oriented analysis (OOA) - | (Software Engineering) a technique for defined classes of objects, their relationships and basic structure |
| Object-oriented design (OOD) - | (Software Engineering) a technique for translating the OOA model into an implementation model |
| Objects - | (Software Engineering) a named element of the problem domain containing data and processing |