Quality - (Software Engineering) the degree to which a product conforms to both explicit and implicit requirements
Refactoring - (Software Engineering) changing software in a way that improves its internal structure but does not change it external behavior; often conducted iteratively as design evolves into code.
Resources - (Software Engineering) anything that is required to get the project done, people, hardware, materials, information, etc.
Reusability - (Software Engineering) the ability to reuse an already-existing program component in another application
Reverse engineering - (Software Engineering) trying to develop design models or an understanding of design using program code as a starting point
Risk - (Software Engineering) a potential problem or occurrence that put a project in jeopardy
Scheduling - (Software Engineering) the activity that lays out a timeline for work to be conducted on a project
Security testing - (Software Engineering) testing tasks that probe the vulnerability of both client-side and server-side software
Selective testing - (Software Engineering) testing only a selected set of program paths and data inputs
Smoke testing - (Software Engineering) an integration testing approach that constructs and tests software on a daily basis
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