Objects - |
(Software Engineering) a named element of the problem domain containing data and processing |
OCL (Object Constraint Language) - |
(Software Engineering) a supplement to UML, this formal language allows a software engineer to construct unambiguous statements about the characteristics of various design model elements |
Outsourcing - |
(Software Engineering) contracting software work to a third party |
Pair programming - |
(Software Engineering) two people work together (side-by-side) to design and construct a software component, providing real-time problem solving and quality control. |
Paper prototype - |
(Software Engineering) a paper representation of an application (e.g., story boards that describe the interaction at a human interface) |
Paradigms - |
(Software Engineering) the process model |
Patterns - |
(Software Engineering) a stylized description or characterization of a software problem or capability and/or the manner in which a solution to the problem or capability may be characterized, applied, and implemented |
PDL - |
(Software Engineering) program design language; a combination of natural language with programming language-like constructs |
Perfective maintenance - |
(Software Engineering) enhancement, |
Portability - |
(Software Engineering) the ability to transport software from one target environment to another |