Testing - (Software Engineering) a set of activities that attempt to find errors
Time-boxing - (Software Engineering) a project scheduling and control technique that establishes time boundaries for the completion of a specific project task
Tools - (Software Engineering) application software used to perform software engineering tasks (e.g., design tools, testing tools); see also CASE tools
Total quality management - (Software Engineering) a company commitment to develop a process that achieves high quality product and customer satisfaction
UML (Unified Modeling Language) - (Software Engineering) a comprehensive diagrammatic notation for the analysis and design of software
Unified process - (Software Engineering) a "use-case driven, architecture-centric, iterative and incremental" software process that emphasizes the use of UML notation
Unit testing - (Software Engineering) part of the testing strategy that focuses on tests to individual program components
Usability - An informal measure of the ease with which a user interface can be learned and applied with efficiency and without errors
Use-case - (Software Engineering) a written description that defines a very specific interaction between a user and a system, often (but not always) written in the form of a usage scenario
User - (Software Engineering) the person who actually used to software or the product that has software embedded within it
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